![]() ![]() How swiftly this series has fallen from grace, and how long ago Criterion's brief yet wonderful stint on Need for Speed now feels. It is, in so many ways, an indistinguishable smear of a video game. I think perhaps he's a bit rebellious, because his t-shirt says so, but really it tells you everything that EA decides to lead its return to a more narrative brand of Need for Speed with this complete non-entity of a character. He is an indistinguishable smear of a human, and after a dozen hours in his presence I can't think of a single defining characteristic of his barely written personality. Where exactly to start with Need for Speed Payback, Ghost Games' third take on EA's long-running arcade racer series? Let's go with Tyler Morgan, the figurehead of the three-strong crew you take control of in your attempt to win back the streets of Fortune City, an expansive caricature of Las Vegas that stretches from a city that bustles with casinos out to the dusty wilds. Need for Speed returns in this, a grossly unremarkable open world racer that marks another step back for the series.
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